Monday 15 February 2016

Split pin

Below are examples of split pin animations


Original titles:
-Split Pin Olympics.m4v
-work in progress- puppet animations for music tech gig

Observations:
Assets used
-The split pin animations I have seen are simple in their design using very basic materials. Other than the camera setup and lighting the only other objects included are the split pin figures themselves and a background. The first video takes on an Olympic theme, so the figures are given an athletic design with different national flags serving as a background. The second is more illustrative only having a single designed character and background but they maintain the same aesthetic.
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How it was shot
-Similarly to the whiteboard animations, these split pin styles use a stationary camera so the animators main focus is on the movement of the figures. As the figures are likely made from paper or card they wouldn’t be able to support themselves, this means the only way to capture this animation style is with aerial shots and laying the characters on the ground. The figures are made with pins attaching their limbs, these act as pivot points where the limbs can be adjusted when necessary. Like the puppet animations earlier, it is likely this style is most effective when accurately replicating real actions, incorporating weight and exaggeration to the movements of the figures.
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Aesthetics
-The first animation as stated before takes on a sport theme, as the split pin figures are close representations of people and how our limbs work, it seems appropriate to animate them with this aesthetical take on the style.
-The main strength of this animation style comes from the characters movements.


Replicating split pin style

Equipment used


Choices made
-The camera was placed on a tripod and aimed directly down so I could lay my split pin figure on the ground as was likely the case in the other videos.
-My split pin model was designed to look human, to prove I could replicate a style and new how to proportion a character.
-I chose to make the character walk to show I could make movements appear fluid.
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Changes to colour scheme and background
-Split pin figure was built from paper so I chose not to place it against a white background because the movements would not have been visible. Fortunately the floor was dark enough to make a strong contrast with the character.



Comparison
-The movements of the figure are smooth but very awkward. Its actions slightly represent walking but the figures body doesn’t actually move from its position, which makes it look more like its struggling. Despite the other videos fairly slow frame rates, the figures moved with purpose and it was clear what they were doing.
-The other videos were clearly themed, and even though this is a test animation it does lack the character that the others have. Just by adding some colour or a designed background I could have made the character move with a certain intent.


To improve upon my previous animation I took guidance from other sources which gave clear instruction on how to effectively mimic a walk cycle. By following diagram as illustrated below I revised and reshot my walking split pin figure. To learn from my earlier errors I also gave the figure a base on which to walk, because it adds context to the animation so the figure no longer looks as if its moving in empty space.




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