Making
a figure
Before replicating the split pin and
puppet styles of animation I first needed to know how to create a figure and
understand how they function. The split pins are quite self explanatory, each
main limb of the figure is connected at a joint, just like people. From the
joints the limbs are able to rotate as the animator sees fit. When piecing a
figure together you must avoid making too many or too little joints, because
this will strongly impact how naturally the model moves during the animation.
It is also important to understand proportions, as disproportionate features
can also impede how a character moves, for example if two legs aren't the same
length the figure would hobble rather than walk. To avoid any disproportionate
features I simply used the first cut-out as a template for the second limb.
Split pin figures can be made of paper or card and are joined together by (as
the name suggests) split pins.
The 3D puppet figure was a longer
process. I firstly cut the basic shape of my character into two pieces of
fabric before stitching it them together. Secondly I bound some wire together
into the puppets basic shape then stuffed it into the fabric to act as a kind
of skeleton, supporting the puppet and making the limbs pose able. Finally
filled the puppet with polyester stuffing, giving the character more volume
after which I sealed the rest of the fabric. The puppet is sturdy yet can move
quite freely, the only issue is it cannot stand by on its feet. If I were to
create another puppet I would put weights at the bottom of its feet.
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